Type:
BEST Course on Applied Engineering
Fee: 45.0 euro. Convert to
Depending on the country of your university, the amount of fee
can be lower. [Read more]
Application until: 20 Mar 2016 at 23:00 CET
Application deadline has passed.
Academic
Highlights
Participation requirements:
No prior knowledge required Academic complexity: Basic [Read more]
Working time: 35
hours (estimated)
General description
Get ready to design and develop a Game in 9 days!
Disclaimer: No coding knowledge required.
We will be taking you through a Design Sprint, a state of the art creative process pioneered by Google Ventures and applying it to the particular case of Game Design. You will not be alone on this journey: you will be working in teams, with students from different backgrounds that will bring their own and unique perspectives and, together, create that innovative and intense Game Experience. Short daily lectures will discuss the importance of fundamental concepts of Game Design that will challenge you to look at Games under a different perspective and help you create your own voice in this medium. Last, but not least, you will learn to use technology accessible to everyone to prototype and validate your ideas, create a playable proof of concept, and receive expert feedback from the local Game Industry.
While developing the design for your game in the beautiful city of Lisbon, you will be buffed by our wonderful Mediterranean climate and able to get your stamina back with our traditional dishes and stunning beaches -- all with the BEST spirit! These will be two weeks to remember that may well change your life: you will learn valuable skills to any creative process and, who knows, you may well end up taking the team with you and the idea to market!
Content and topics: Importance of Games and Game Design, Creativity and Game Design Sprint, Player Typologies and Player Experience, Play and Gameplay, Game Theory, Level Design and Dramatic Elements, Playtesting.
Learning goals and objectives: Provide the participants with a better understanding of key components of Game Design while guiding them through a 5-day Game Design Sprint hands-on experience.
Examination type: An examination will occur after each phase (there are 5 different phases) of the Design Sprint. The examination will consist of five oral presentations and a final presentation of a digital game prototype.
Number of ECTS credits issued:
Not known yet
[Read more]
Information for applicants
Selection criteria for participants: Selection criteria will be based on the interest and knowledge shown on the topic, on Lisbon, on the Portuguese culture, on the originality of the motivation letter and on the answers to the questions.
Practical arrangements
All of these are covered by the event fee.
Lodging during the event: Students' dorm rooms.
Food during the event: Participants will have at least a hot meal a day. All food costs will be covered by our LBG.
Transportation during the event: Walking, public transportation and universitys bus.
More information
For more information about this event, check out the following links
(these links lead to outside this website - if they turn out to be
unavailable, please try again later):
This website uses cookies to ensure a smooth user experience. With your consent, we may also use cookies for statistics
on the usage of this website. You can check our Cookies Policy for more details.
You can always edit your preferences by bringing up this disclaimer from the bottom of any page of this website.